Maryland Technology Enterprise Institute

FOR IMMEDIATE RELEASE
October 7, 2014

Image Courtesy: Sergey Galyonkin (www.flickr.com/photos/sergesegal/10187117474/in/photostream/)

Oculus announced the deal at Oculus Connect, the company’s first developer conference, in Los Angeles, Calif.

RealSpace™ 3D Audio enables the virtual placement of sound anywhere in a 3D space with pinpoint accuracy, creating the perception of real source direction, distance, depth, and movement relative to a listener when heard through standard stereo headphones. It re-creates the auditory ambience of an environment, creating a completely immersive audio experience.

“Audio is an essential ingredient for immersive virtual reality,” said Brendan Iribe, CEO at Oculus. “The technology that the VisiSonics team has developed is a great start towards developing a fully-featured VR audio solution, and we’re incredibly excited to be licensing their work to drive VR forward.”

Based on ten years of research at the University of Maryland, RealSpace™ 3D Audio models the transformations sound undergoes as it travels from a source to a listener's ears in an environment, using a combination of head-related transfer functions, room models and head-tracking, as well as their interplay.

"We are excited to see our RealSpace engine technology as part of the future of Oculus' virtual reality systems," said VisiSonics Founder and President Ramani Duraiswami. "We believe we are at a threshold for physics-based personal audio rendering in virtual reality. Oculus' innovative technology is poised to catalyze the industry, and we are incredibly happy to play a role in this.”

RealSpace™ 3D Audio technology demos are available today at realspace3daudio.com.

VisiSonics is an Mtech Technology Advancement Program incubator company, Maryland Industrial Partnerships grant winner, and a previous finalist for the University of Maryland $75K Business Plan Competition.

About VisiSonics Corporation
VisiSonics leverages world-class scientific discovery to add a third dimension to the sound you hear electronically, bringing 3D sound to gaming, virtual reality, and entertainment (movies and music) platforms. In addition, through its advanced RealSpace™ Audio Panoramic Camera, VisiSonics can capture, measure, analyze and reproduce natural, fully dimensional sound in any environment. For more information, please visit visisonics.com.

About Oculus
Founded in 2012 and acquired by Facebook in 2014, Oculus is building a next-generation consumer virtual reality platform. The company's first product, the Oculus Rift, is a virtual reality headset that allows you to step inside a digital environment and feel as though you are truly there. The Oculus Rift provides an immersive, stereoscopic 3D view with an ultra-wide field of view and low latency head tracking that lets you look around naturally in 360 degrees. For more information, please visit oculus.com.

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Media Contact:

Eric Schurr
(301) 405-3889
schurr@umd.edu

 

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